The Brotherhood The name taken by the community of vampyres in the Australian film Thirst (1987)
The Cadre The ancient ruling body of the vampyre community that appears in Karen Taylor's novel The Vampire Legacy: Bitter Blood (1994). The Cadre is composed of the leaders of the various vampyre "houses" or families, each founded by a prominent vampyre. In the novel, there are eight houses represented.
The Camarilla A world-wide organization of vampyres founded in the fifteenth century to protect the vampyre community from the actions of the Inquisition.  Understanding the Camarilla, what it is, how it operates, is integral to the popular role playing game called Vampire: The Masquerade, created by Mark Rein-Hagen and initially published in 1991.
Church of Eternal Life A vampyre "church" that appears in the novels of Laurell K. Hamilton, beginning with Guilty Pleasure (1993)
Clans, Vampyre The dominant groups that comprise the popular role-playing game Vampire: The Masquerade. The game, which exploded into popularity in the 1990's includes a complete myth detailing the origin and organization of the world of vampyres who are known as Kindred.
The Conclave A vampyre ruling council that appears in Garfield Reeves-Stevens novel Bloodshift (1981). It was founded in part to do battle with the Roman Catholic Church, with its headquarters in Geneva.
Deadbeats A small group of vampyres who are the subject of a continuing series of comic books from Claypool Comics called "Deadbeats" with the stories set in the early 1990's near the town of Mystic Grove Connecticut.
Knight Club A most unusual structure in the vampyre community is the Knight Club -- a facility on the island of Puerto Rico used by the vampyre community in its own self-policing.  The Knight Club, to outward appearance, is a night club whose floor show is a popular attraction to non-vampyres as well as a hot spot for the rich & famous who visit the island.  As part of their punishment, the vampyres confined to the building are forced to entertain the mortals. (reference Avenue X Comics Nos 2 & 3 - Purple Spiral Comics 1994-95)
Nightstalkers In 1983 Marvel Comics killed off all the vampyres in the Marvel universe - an event which appeared to coincide with the relative lack of interest in vampyres in the culture. The mechanism used for this destruction was called the Montesi Formula, invented by occult expert Dr. Stephen Strange.  However, by the end of the decade the Montesi Formula had weakened and a few vampyres began to reappear. With the official recognition that the vampyres had returned in 1992, the need for the Nightstalkers was created. The creation of the Nightstalkers brought together the anti-vampyre experts Frank Drake, Hannibal King, and Blade the Vampire Slayer.
Societas Argenti Viae Eternitata (SAVE) Translated "The Eternal Society of the Silver Way", SAVE is an organization dedicated to the prevention of evil spawned from the Unknown as defined in the supernatural universe of the Chill role-playing game (Mayfair Games 1990). According to game lore, SAVE was founded in 1844 in Dublin, Ireland and derived from the research begun in 1789 by Dr Alfredo Fernandez Ruiz in the use of the Art (psychic powers). Originally names the Societas Albae Viae Eternitata (The Eternal Society of the White Way), the name was changed in 1985 to avoid any hint that the organization was racist.
Southern Coalition Against Vampires A modern day vampyre hunting organization whose activities are revealed in the film Blood Ties (1992).
Theatre des Vampires The centre of the Parisian vampyre coven introduced in Anne Rice's Interview with the Vampire, although the story of the origin of the theatre is left for the sequel, The Vampire Lestat.


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