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| The Brotherhood |
The name taken by the
community of vampyres in the Australian film Thirst (1987)
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| The Cadre |
The ancient ruling body of
the vampyre community that appears in Karen Taylor's novel The
Vampire Legacy: Bitter Blood (1994). The Cadre is composed of the
leaders of the various vampyre "houses" or families, each
founded by a prominent vampyre. In the novel, there are eight houses
represented.
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| The Camarilla |
A world-wide organization of
vampyres founded in the fifteenth century to protect the vampyre community
from the actions of the Inquisition. Understanding the Camarilla,
what it is, how it operates, is integral to the popular role playing game
called Vampire: The Masquerade, created by Mark Rein-Hagen
and initially published in 1991.
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| Church of Eternal Life |
A vampyre "church"
that appears in the novels of Laurell K. Hamilton, beginning with Guilty
Pleasure (1993)
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| Clans, Vampyre |
The dominant groups that
comprise the popular role-playing game Vampire: The Masquerade.
The game, which exploded into popularity in the 1990's includes a complete
myth detailing the origin and organization of the world of vampyres who
are known as Kindred.
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| The Conclave |
A vampyre ruling council that
appears in Garfield Reeves-Stevens novel Bloodshift (1981).
It was founded in part to do battle with the Roman Catholic Church, with
its headquarters in Geneva.
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| Deadbeats |
A small group of vampyres who
are the subject of a continuing series of comic books from Claypool Comics
called "Deadbeats" with the stories set in the
early 1990's near the town of Mystic Grove Connecticut.
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| Knight Club |
A most unusual structure in
the vampyre community is the Knight Club -- a facility on the island of
Puerto Rico used by the vampyre community in its own self-policing.
The Knight Club, to outward appearance, is a night club whose floor show
is a popular attraction to non-vampyres as well as a hot spot for the rich
& famous who visit the island. As part of their punishment, the
vampyres confined to the building are forced to entertain the mortals.
(reference Avenue X Comics Nos 2 & 3 - Purple Spiral Comics
1994-95)
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| Nightstalkers |
In 1983 Marvel Comics killed
off all the vampyres in the Marvel universe - an event which appeared to coincide
with the relative lack of interest in vampyres in the culture. The
mechanism used for this destruction was called the Montesi Formula,
invented by occult expert Dr. Stephen Strange. However, by the end
of the decade the Montesi Formula had weakened and a few vampyres began to
reappear. With the official recognition that the vampyres had returned in
1992, the need for the Nightstalkers was created. The creation of the
Nightstalkers brought together the anti-vampyre experts Frank Drake,
Hannibal King, and Blade the Vampire Slayer.
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| Societas Argenti Viae Eternitata (SAVE) |
Translated "The Eternal
Society of the Silver Way", SAVE is an organization dedicated to the
prevention of evil spawned from the Unknown as defined in the supernatural
universe of the Chill role-playing game (Mayfair Games
1990). According to game lore, SAVE was founded in 1844 in Dublin, Ireland
and derived from the research begun in 1789 by Dr Alfredo Fernandez Ruiz
in the use of the Art (psychic powers). Originally names the Societas
Albae Viae Eternitata (The Eternal Society of the White Way), the name was
changed in 1985 to avoid any hint that the organization was racist.
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| Southern Coalition Against Vampires |
A modern day vampyre hunting
organization whose activities are revealed in the film Blood Ties
(1992).
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| Theatre des Vampires |
The centre of the Parisian
vampyre coven introduced in Anne Rice's Interview with the Vampire,
although the story of the origin of the theatre is left for the sequel, The
Vampire Lestat.
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D E F G H I J K L M N O P Q R
S T U V W
X Y Z
Vampyre Groups & Clans / Vampyre Hunters & Associates
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